Etched Tablet At the bottom of the stairs, on the right is a rock pillar with a tree beside it, behind the pillar is an unlocked chest. You will need to kill/damage these first in order to be able to harm Morokei. This area is infested with draugrs, contains at least one Ebony Ore Vein, and in a side chamber the skeleton of a Novice Conjurer does not bode well. Once you have dealt with him there is an unlocked chest behind the table on the left along with a couple of barrels, one of which contains ingredients. Labyrinthian Labyrinthian is a sprawling Nordic ruin located to the west-north-west of Whiterun. Arrows cannot be shot through the closed gate, but some spells and shouts can. The doorway leads into a room with scattered bones and three barred windows on your right. Through the door, you enter a cave-like area with a path leading down to a stream flowing north to south, and to the right there is a ledge leading up to a dead Argonian with an ancient Nord greatsword sticking out of them, an unlocked chest and small coin purse beside them. Escape the Thalmor 8. There is an open door to the west that leads down a flight of stairs and into another room. You then appear inside the ruin in a large room with several dead skeletons laying about the room all facing towards the exit, they can be looted for bone meal or a few coins each. To the east of the circular building is the entrance to Shalidor's Maze, with an urn and novice-locked chest by the entrance. Don't forget to mine the ore veins (see bugs). Chests ~260, ~1340, ~120, ~110, ~580 (in pool), ~390, ~1120, ~220; urn ~160; This page was last edited on 29 December 2014, at 18:15. Etched Tablet Through this on your right is a stone bowl containing a third piece of gold ore. Return to the main chamber and descend to the floor, as you approach the barred arch you will hear Morokei's voice yet again. You will need to move around these to the left. At the end, opposite the stairs, is a ramp leading back up to where you previously descended. I am trying to do "The staff of Magnus" quest and i need get to Labyrinthian. Through this is a tunnel with a white cap mushroom and large urn on the left and stairs up to a lowered gate with the lever on the right-hand side. This gives you plenty of time to prepare for battle or just to start firing ranged weapons or spells at him. At the bottom there is a plinth with a copy of the spell tome Steadfast Ward, with an unlocked chest and a couple of barrels beside it. Approaching from Whiterun Hold, the pass is to the northeast of Dustman's Cairn, northwest of Silent Moons Camp. On your right are stairs up to a circular room with the remains of a skeleton, a knapsack by the wall on the right and a ladder exit from Labyrinthian opposite. The approach from Hjaalmarch is found by traveling from Morthal towards Stonehills mine, as you travel, shortly before reaching some rubble on the left-hand side of the road there is a turn off to the right (south). The Elder Scrolls V: Skyrim Siege on the Dragon Cult You can obtain this quest by visiting the ruins of Forelhost that are just south of Riften (on the southern side of the small mountain there). There is a path in the northwest corner and a novice-locked gate in the southwest. To the west of the circular building are two stone huts that are empty, with a flight of stairs up to an empty raised area. In the western corner of the room is a bleeding crown mushroom. In front of you is a circular building, the entrance to which is on the northwestern side of the building. The middle one fires firebolts, while the other two fire flames. I was playing some Skyrim a few minutes ago, when I traveled to Labyrinthian. On your left as you enter the room there is an unlit brazier that contains a bottle of alto wine and a basket that contains two iron ingots, a random potion of resist magic, a random potion of lasting potency and a random potion of extra magicka. In the outside area of Labyrinthian you will find frost trolls. The Elder Scrolls V: Skyrim. In an alcove to the right of the table is an alchemy lab with two bowls fire salts, a bowl of ectoplasm, a bowl of bone meal, a deathbell and a giant lichen sample in boxes on the floor either side of it. At this point, you alert another leveled draugr to your presence, even when sneaking. There is also a spectral warhound roaming the area and several nightshades and blisterwort fungi growing around the room. The outdoor ruins contain the entrance to the Labyrinthian ruins as well as two other indoor zones: Shalidor's Maze and Lost Valkygg. ; Walkthrough Exterior. Following the path down the next walkway, as you approach the walkway with the arch over it, you hear Morokei's voice again. Through the door is a corridor that leads to below the trapdoor you previously passed, there are two leveled spectral draugr here and possibly a dead troll. In the center there is a skeleton of a Breton, beside them is a note that explains what happened to him and the Wooden Mask that gives access to Bromjunaar Sanctuary. Bought the Skyrim Special Edition yesterday and did a test run without mods to see if the game worked. As you pass through the door, you will hear Morokei's voice again and see a large chasm with a walkway passing across it below you and a draugr standing on it. You enter another cave with another troll, that has quite a bit of vegetation, blood and bones around it. Well this mod makes it possible to access and complete the dungeons of Saarthal and Labyrinthian, allowing your character to recieve the following items: 1 Gauldur … The chamber ahead contains Draugr as well. As the Dragonborn enters, the ghosts of six mages, Atmah, Girduin, Savos, Hafnar, Takes-In-Light and Elvali, tell a story of overconfidence and an adventure gone horribly wrong, as one by one the members of the expedition die. So, I was doing the quest Staff of Magnus, on the Labyrinthian, it was going pretty good, but almost on the end of the quest, where there are two mages protecting the Staff of Magnus, with a magic shield, i can see the shield and a blue string, but i cant see the mages nor the Staff of Magnus, just the shield. Find the Staff of Magnus 3. There is also a random potion on the ground near an enchanted ancient Nord weapon and the Ancient Helmet of the Unburned. At the far western end is a burial urn. I suggest avoiding them by sneaking around to avoid hazardous encounters. Ask YOUR question: skyrim, how to clear the labyrinthian fire trap? At the end the iron door leads to Labyrinthian Thoroughfare. In the northwestern corner is a doorway into a corridor that has a bleeding crown mushroom growing in a stone bowl to the south and an iron door to the north. UESP:Skyrim Map. There are quite a few nightshade plants along these walkways. It is southeast of Morthal and north of Hamvir's Rest. It is a prerequisite item you need to acquire before you can complete the quest with the same name—one of the main missions available in the Winterhold storyline. Just out of sight is a second draugr which is standing in an alcove with a table holding a burial urn and gold sapphire ring. The walkway also continues down from here. The path enters a corridor, at the corner is a damaged sarcophagus with an ancient Nord helmet and sword laying inside. From the bottom of the first flight of stairs you can either climb stairs on the left to a raised area with three burial urns on, or continue along the main path. The path crosses a wooden bridge to the east, which has a hanging moss growing from it, towards a door with flames covering it. Last edited by Badbutcher; Jan 31, 2015 @ 11:56am < > There are a row of coffins on shelves along the back, some of which may contain a few septims or bone meal. There are a couple more skeletons to be looted in the room. Ahead there is an urn along with two fly amanita mushrooms. Immediately on your right, behind some vegetation in shallow water are a total of four pieces of malachite ore. You may need to push them up out of the water in order to pick them up. There are three blisterwort fungi and three nightshade plants growing along it. This door leads to Labyrinthian Tribune. There is a tunnel to the southeast that turns and continues down, before opening into a wider corridor. Related Quests. To the left of the entrance to Shalidor's Maze is the exit for Lost Valkygg. This is where you will face a wispmother. Exit Labyrinthian 7. Therefore, the interior of this dungeon is inaccessible until the relevant quest has been started. At the top of the stairs there is an arch with an unlocked chest underneath, next to a cave-in. Through the door that Estormo came through is a catacomb area with a burial urn on your left. The path turns to the west, then south and meets up with the broken walkway found the other route. Take care here as this room has a total of five spellcaster traps. Any idea why? As you approach a sarcophagus will burst revealing a leveled spectral draugr on the left. The ULTIMATE ESO Class Guide for 2020!! This trapdoor is difficult to get to and leads directly to the final chamber, however it is barred from the other side. The lever to open the bars blocking access past the arch is to the right of the arch. The ancient Nordic ruin of Labyrinthian was first constructed by the Dragon Cult as a temple to the dragons. At the bottom of the stairs is a plinth with an etched tablet on top, from here stairs descend to the south to a pair of doors that open into Labyrinthian Chasm. Make a sweep of the left areas for any treasure, then head towards the right-side tunnel sealed by ice. Among the rubble is an urn and two burial urns. The path continues down the right-hand side of the word wall into a corridor flanked by a row of pillars each side; before you enter the corridor, there is a skeleton in the rocks to your right with a silver sapphire necklace. The first and second fire frostbite. Following the path across the bridge leads to an area with a rock pillar in the middle, behind this is a troll and to the right of the troll is a tunnel heading west. Location You can find Labyrinthian south-east of Solitude and south-west of Dawnstar. The corridor leads to an unlocked iron door that has a lightning rune on it. This main section, the Labyrinthian is only accessible when the player is on the quest The Staff of … The first is on your right as you enter, three more are at the far end of the room. Be very careful as you can get blown off the walkway to drop to the bottom if they use a dragon shout. There is a nirnroot and a couple of hanging mosses on your right. There are a couple of urns and burial urns around the room and against the eastern wall is a set of shelves holding another burial urn. Situated in a mountain pass between Hjaalmarch and Whiterun Hold, Labyrinthian is the ruins of an ancient Nord city.The outdoor ruins contain the entrance to the Labyrinthian ruins as well as two other indoor zones: Shalidor's … There is an urn buried in the rubble in an alcove just to the north of the plinth. Return to Tolfdir When one comes into the hallway the gem will shoot a fireball at it (was a spirit dog for me) and since the fireball it shoots is so close it'll knock all the gems off the pedestals. In the first room there is a well hidden chest. If you approach he will ask you to hand over the staff and admit that Ancano wants you dead. The path turns again and enters a room patrolled by another leveled draugr. I am at Labyrinthian. At the end of the room is another cave-in, with two partially buried burial urns and a gold ore among the rubble. At the bottom is another brightly lit area with an open door to the northeast and three sets of shelves and an urn along the back wall. Behind the door is a room containing a draugr who will normally hear you destroying the rune and come to investigate. There is a spectral draugr and skeleton standing guard at the bottom, they will definitely be alerted while fighting the first draugr. Among them a draugr, several skeletons, three Wisps and a Wispmother, a Fire Spirit, quite unique spectral draugr and Spectral Warhounds. In here, Savos' party appears once again. Labyrinthian is a sprawling Nordic ruin in Hjaalmarch, containing the entrances to several indoor dungeon areas. The dungeon contains three areas, but … Once clear, head east and pick up the Etched Tablet and enter the Labyrinthian Chasm Door. Ahead is a well lit doorway, so follow the path up and around the corner. The only other items in this room are a couple of White Cap mushrooms. Crossing the bridge to the outer wall and following it west, the second of the lookout points has a random bow laying on it. As you're heading down the stairs into the next … Coming from the south you must travel north between Hamvir's Rest and Silent Moons Camp into a valley which ends at the ruin. There are several cages by and hanging from the arch you pass under. To the south you see stairs leading up, take this route to check out the bottom of the chasm you've been descending steadily. Find a way out of Labyrinthian 9. The exit is at the rear of the room through another double iron door. Adventures in Skyrim Part 12 – Labyrinthian by Gwalchmai I have finally defeated all the magical beings in Winterhold, gotten back to the College, and reunited with Lydia. In the pool is a slaughterfish and at the bottom is an unlocked chest, five loose slaughterfish eggs and two clusters of eggs at the edge of the pool. Labyrinthian is a massive ruin complex located southeast of Morthal.In addition to Labyrinthian itself, the exterior of the ruin also houses entrances to two other dungeons: Shalidor's Maze and Lost Valkygg.The Dragonborn can enter either of these any time upon arriving at the ruin, but s/he will only be able to enter the interior of Labyrinthian … At the end of the room there is a doorway into a circular room with another doorway to the south and altars to the west and north, these hold a random poison, a random filled soul gem, and a burial urn. Defeat the Draugr that appear, pick up the tome on the pedestal if you want it, then use a fire spell to melt the ice. To the east are stairs up to a level with the last of the frost trolls. Before this there is a path to the north that passes through a closed gate into a room with the start of a spiral staircase leading down, however it is blocked after a couple of feet with a White Cap fungus and nothing else. Against the west wall is a set of shelves which holds nothing but clutter and hiding behind a pillar an unlocked chest. It breathes frost, so be prepared. There is an urn and several barrels in this room, some of them contain ingredients. To the south end is an adept-locked gate, while the north turns to the west and descends to a pair of iron doors. Using a ranged weapon to deal with the skeleton will alert a spectral warhound and spectral draugr wight. The path heads north and after a couple of turns enters the huge cavern seen through the windows. There is a leveled shield in one of the alcoves and a random potion in another. Looking from the top step, down to the west you will see two skeletons standing guard and two gold ore veins on the ground. Once the scene is over, approach the door and use the Torc of Labyrinthian to enter the place. Return to Tolfdir 6. Upon activating the ceremonial door, the Torc of Labyrinthian is removed from your inventory and becomes a knocker on the door. Through the locked gate is a small catacomb with four alcoves behind a lit brazier. Suddenly, grabbed from behind Elvali is lost to the mage expedition, but Savos urges them on. It says return to Tolfdir. One of the first obstacles is a very rare Skeletal Dragon with its contingent of Skeletons. You emerge on a raised area with wooden stairs down to the lower part of the room. Heading north along the stream, again you will hear Morokei's voice part way along the stream. Near the exit of the Chasm a dead Argonian female lies next to treasure chest. Again there is a path on your right, following this it ends at a broken walkway with a path below you on the right and a doorway below you ahead. Upon entering you are still following the stream, after a short distance there is a closed gate ahead. It is also possible to raise the gate and shoot through the open entrance without entering. As you approach the end you will hear Morokei's voice yet again. Entering this door will only give access to the final room. Honed Ancient Nord Greatsword of Scorching, https://skyrim.gamepedia.com/Labyrinthian?oldid=133752. Continuing up the next flight there is a large urn beside the stairs. The first terrace is devoid of anything of interest. Labyrinthian comprises three main zones: Shalidor's Maze, Lost Valkygg and the main Labyrinthian complex. Note the first Etched Tablet. Behind the stairs is a skeleton that can be looted, in front of the unlocked chest seen from above. The Fading Fire: Stop a necromancer from awakening a high-ranking Dragon Priest. You are asked by Mirabelle to recover the Staff of Magnus, the only thing that can take down the barrier. Under the water you will find either in a stone bowl or on the bottom two pieces of malachite ore and a piece of gold ore, as well as a skeleton reaching toward a gold diamond ring. There is a corridor to the west. On your immediate right, standing in an alcove, is a slumbering draugr. A lot of them are leveled and can be deathlord who can knock you off the walkway using shouts and it is a long drop that could potentially kill you. As you descend the first walkway there is a second draugr at the end of the walkway standing by a doorway leading to the south. Tryed walking but it stilled crahed, tryed teleporting near it the game crashed. Labyrinthian has a second exit named Labyrinthian, Tribune located to the southeast, but a bolted door early on prevents using this as another entrance. Defeat the Dragon Priest 4. West of the lower area has several empty stone huts with different levels of snow drifts in them. You can hear a troll nearby. The Staff of Magnus is hidden inside an old ruin in Skyrim, and finding it … This section can be accessed from a large main door or from a trap door atop a tower in the southern end of the ruins. There are a LOT of Ice Trolls patrolling around Labyrinthian, by the way. Upon entering you are in a badly damaged catacomb area, with quite a lot of vegetation including a couple of blisterwort mushrooms around. Blue Fog and Door Puzzles Every … This reacts similar to the frost door found earlier, producing a fire Spirit and hearing Morokei's voice. At the far end there is a waterfall, falling into a pool. Skyrim Wiki is a Fandom Gaming Community. Preferably i would like if it had a quest, similar to how Helgen Reborn fixes Helgen during a quest. Climbing the wooden stairs to the top level you find an unlocked chest and a stone bowl that contains a piece of malachite ore. Return to the bottom of the wooden ramp and follow the earthen ramp down to a flooded section. 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